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{"id":7604,"date":"2010-10-18T04:00:51","date_gmt":"2010-10-18T11:00:51","guid":{"rendered":"tag:google.com,2005:reader\/item\/3d7e91c0f53fb2c5"},"modified":"2010-11-18T08:15:17","modified_gmt":"2010-11-18T15:15:17","slug":"oct-18-1985-nintendo-entertainment-system-launches","status":"publish","type":"post","link":"https:\/\/thuis.us\/blog1\/?p=7604","title":{"rendered":"Oct. 18, 1985: Nintendo Entertainment System Launches"},"content":{"rendered":"

\"\"<\/a><\/p>\n

1985:<\/strong> Nintendo releases a limited batch of Nintendo Entertainment Systems in New York City, quietly launching the most influential videogame platform of all time.<\/p>\n

Twenty-five years ago today, the American videogame market was in shambles. Sales of game machines by Atari, Mattel and Coleco had risen to dizzying heights, then collapsed even more quickly. <\/p>\n

Retailers didn\u2019t want to listen to the little startup Nintendo of America talk about how its Japanese parent company had a huge hit with the Famicom (the 1983 Asian release of what became NES). In America, videogames were dead, dead, dead<\/em>. Personal computers were the future, and anything that just played games but couldn\u2019t do your taxes was hopelessly backwards.<\/p>\n

But Nintendo President Hiroshi Yamauchi, whose grandfather had started Nintendo as a playing-card company<\/a> almost a century earlier, believed strongly in the quality of the NES. So he told his American executives to launch it in the most difficult market: New York City. If they could make it there, Yamauchi thought, they could make it anywhere.<\/p>\n

They couldn\u2019t make it there. Retailers wouldn\u2019t take the NES. So Nintendo of America head Minoru Arakawa, Yamauchi\u2019s son-in-law, took a huge gamble that he didn\u2019t share with the president. He told stores that Nintendo would provide them with product and set up all the displays, and they only had to pay for the ones that sold and could return everything else. For the stores, it was a no-risk proposition, and a few agreed to sell NES.<\/p>\n

Nintendo knew it had to get away from the term videogame<\/em>. So it took its marketing emphasis off of the traditional games played with a controller \u2014 even though these comprised the vast majority of Nintendo Entertainment System games \u2014 and focused on two accessories that it had released for Famicom in Japan. <\/p>\n

The Zapper light gun played the target-shooting game Duck Hunt<\/cite>. And R.O.B. the Robot Operating Buddy whirred and spun around, taking commands from the television, helping you play complex games like Gyromite<\/cite>. <\/p>\n

This was light-years ahead of Atari, went the message: It has a robot<\/em>!<\/p>\n

The stench of Atari\u2019s collapse wasn\u2019t the only thing working against Nintendo. In 1985, Japan was not seen as the purveyors of cultural cool. They were the invaders, swallowing up good old homemade American technology with their cheap knockoffs.<\/p>\n

\u201cYou\u2019re working for the Japs? I hope you fall flat on your ass,\u201d said a security guard to a Nintendo employee as he loaded Nintendo Entertainment System bundles into a store late at night.<\/p>\n

Nintendo launched the system with 17 games:<\/p>\n

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